Die Evolution eines der normalsten Autos.

they have adopted the path of careful evolution, not revolution, defining their respective segments and being the default buyers’ choice and the standard against which all newcomers are measured.

via http://www.carscoops.com/2012/09/volkswagen-and-seven-golfs-brief.html?m=1

Die Evolution eines der normalsten Autos.

they have adopted the path of careful evolution, not revolution, defining their respective segments and being the default buyers’ choice and the standard against which all newcomers are measured.

via http://www.carscoops.com/2012/09/volkswagen-and-seven-golfs-brief.html?m=1

A Real Deck Of Cards That Immortalizes Windows 3.0 Solitaire

Windows Solitaire was (in)famously designed by an intern, Wes Cherry. Microsoft bundled the game in Windows 3.0 and every Windows since (up to Windows 8). By mere association with the ubiquitous OS, with hundreds of millions of people having played it, Solitaire is unquestionably the most popular video game of all time. Cherry never received a single royalty check, but he eventually landed a real job with the company.

via fastcodesign.com

A Real Deck Of Cards That Immortalizes Windows 3.0 Solitaire

Windows Solitaire was (in)famously designed by an intern, Wes Cherry. Microsoft bundled the game in Windows 3.0 and every Windows since (up to Windows 8). By mere association with the ubiquitous OS, with hundreds of millions of people having played it, Solitaire is unquestionably the most popular video game of all time. Cherry never received a single royalty check, but he eventually landed a real job with the company.

via fastcodesign.com

DIY: Game Boy as an Android-Gamepad
via de.engadget.com

GarageGames launches crowdfunding campaign to make everyone a game creator

GarageGames has been around since 2000 making tools for professional developers. But starting today, it is taking its goal of democratizing game making a step further. It advances the do-it-yourself dream: if anyone can make movies or music, then why not games?

via venturebeat.com

Canabalt, Gasketball creators launch minimalistic mobile game, Hundreds

Adam Saltsman, also known as Adam Atomic, also known as “the dude who made Canabalt,” launched Hundreds, an iOS game co-created by Gasketball’s Greg Wohlwend, on the App Store today. It’s 40 percent off through January 10, currently running $3.

via joystiq.com

Alphagames

The Alphabet in Video Games.
Animations that quiz your video game knowledge. How many titles can you name?

via de.engadget.com

Linden Lab launches Creatorverse for iPad

Sounds promising, I am going to test it tonight.

Linden Labs, creators of Second Life and Patterns, have announced their first app for the iPad, Creatorverse. The new app provides users with a shared two-dimensional creative space, as well as a set of tools to make that space come to life.

via macnn.com

A Slower Speed of Light: Theory of Relativity as a Game

A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay.

via crackajack.de

Digital goes Analogue: Minesweeper as a board game.

A group of classmates gathers for a game of Minesweeper. Revealing each tile, as always, is an exercise of mystery and danger. When a tile is revealed as empty, they sigh in relief. When it’s a bomb, they gasp and shake their heads in shame.

via dorkshelf.com

The Unfinished Swan is a game about exploring the unknown.

giantsparrow.com/games/swan/

Emotional experience through a gameplay world

We need a better way to write about games. I don’t mean a new form of journalism. I’m not seeking the Lester Bangs or Pauline Kael of video games. My point is much simpler.

We need more words.

[…]

Focusing on three “artsy” games released this year - Journey, Papo & Yo, and The Unfinished Swan - I collated review and analysis texts from a range of outlets (Edge Magazine, Joystiq, Eurogamer, PopMatters, Wired, plus ten others). I chose these games because they were widely reviewed, but more importantly because each invites critical assessment on its own terms, outside traditional genre boundaries. If any games can provoke a fresh supply of words, these are the ones, I thought.

[…]

via brainygamer.com

Letterpress - Word Game’ – Simple And Awesome

I totally agree.

… a remarkable level of design finesse, clean aesthetics, and simple to-the-point gameplay. It’s not going to blow you away in the features department, rather it picks one thing to do and it does it extremely well.

via toucharcade.com

Review: Guts of Glory is a delicious game of cards

When you get down to it, designing a good card or board game is about maintaining a careful balance between luck and skill. Too much luck, and you end up with a children’s game like Candy Land or War, where there’s literally nothing a player can do to change the outcome once the cards are shuffled. Rely too much skill, and you end up with a game like Chess or Go that’s incredibly deep but also incredibly inaccessible to beginners. The most satisfying physical games, to me, are the ones that fall as close as possible to the middle of the continuum between the two extremes of complete luck and complete skill basis. Guts of Glory manages this balance almost perfectly.

via arstechnica.com

Practice: Game Design in Detail. An NYU Conference

PRACTICE is a unique conference designed for the high-level exchange of ideas among professional game designers. Game design is a specialized, complex discipline, and PRACTICE is the best opportunity to understand and refine what we do when we design games.

November 9-11th, 2012

gamecenter.nyu.edu/practice

Kickstarter Project.

Publishing for high quality video game products .

The definitive biography of Sensible Software, one of the world’s most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products. 

via it’s nice that